Physically based Rendering of Planet Atmosphere

Our paper on Physically Based Real-Time Rendering of Atmospheres using Mie Theory has been presented at the 2024 Eurographics Conference and published in the 43th issue of the Computer Graphics Forum journal. In this paper, we present a novel approach for simulating light scattering in an atmosphere which is not only suitable for Earth’s atmosphere but can also be applied to the Martian atmosphere. To the best of our knowledge, this is the first time that a physically based rendering of the Martian atmosphere has been presented in real-time.

For VaMEx, we implemented this new approach into the Mission-Control Tool which will significantly enhance the realism of the visualizations. This allows scientists to better plan their missions and to better understand the data they receive from the swarm.